Season 3 Claudio Guide by RsKyLuck

Our very own RsKyLuck has put together a comprehensive Season 3 Claudio guide talking about the S3 changes, combinations, tech traps and a lot more.

Whether you want to learn the match-up or learn the character itself it will be very beneficial for you and worth checking out, RsKyLuck has proven his Claudio in competition against some very strong competitors so he definitely knows what he’s talking about.

You can find the changes in the season 3 patch notes below which RsKy will be talking about in his video guide.

CLAUDIO

CommandsChanges
d/f,3,1– The 2nd hit will now always chain together with the 1st, even when delaying its input.
d,1,2– Increased the move’s reach.
d,2,2– Changed the frame advantage upon hit from -1 frame to ±0 frames.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
d/b,2,1– Changed the frame advantage upon hit from -2 frames to +3 frames.
d/b,3– Changed the frame advantage upon hit from +1 frame to +3 frames.
– Changed the frame advantage when blocked from -17 frames to -15 frames.
– Decreased the distance between the character and the opponent when the move is blocked.
d/b,4,3– Changed the frame advantage when blocked from -13 frames to -11 frames.
– Changed the frame advantage upon hit from -2 frames to ±0 frames.
b,1– Changed the damage from 20 to 25.
– Changed the frame advantage when blocked from -9 frames to -5 frames.
– Changed the opponent’s behavior when hit.
– Shortened the recovery time after the move hits by 4 frames.
b,3,3– New move.
b,4,3,2– Increased the move’s reach.
b,3+4– Enabled the move to cause a wall bound if it hits.
u/f,4– Increased the move’s reach.
– Increased the distance between the character and the opponent when the move hits.
While rising 1,11st hit
– Decreased the distance between the character and the opponent when the move hits.
2nd hit
– Changed the damage from 12 to 15.
While rising 3– Changed the frame advantage when blocked from -9 frames to -8 frames.
– Shortened the recovery time after the move hits by 1 frame.
During sidestep 4– Changed the frame advantage upon hit from +3 frames to +6 frames.
– Changed the opponent’s behavior when the move lands as a counter hit.
During Starburst d,1,2– Increased the move’s reach.
During Starburst d,2,2– Decreased the distance between the character and the opponent when the move is blocked.
During Starburst b,4,3,2– Increased the move’s reach.



Check out his social and stream for regular content
Twitter – https://twitter.com/rskyluck?lang=en
Twitch – https://www.twitch.tv/RsKyLuck

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